Hey wow, I haven't made a journal entry in years!
I apologize for how quiet things have been on my end, but work has been keeping me busy.
The game is finally out though, so here's to hoping I'll have more time to work on my own art soon!
Feel free to check out the launch tutorial video my boss made, talking about the mechanics of the game:
And here I am in an interview on Youtube!
If you have PS Plus, please check it out! Let me know if you like the game
On a more personal note:
It’s been a week since Drawn to Death has launched, and I’m honestly still feeling so weird about it. It’s so crude and lowbrow and sometimes embarrassing, but I’m proud of it? Relieved to an extent, and definitely grateful. Maybe most of all I’m really feeling my age. I know other game devs have shipped titles at younger ages (I’m just about to hit 27) but I suddenly feel so inexperienced and, honestly, I’m in wonder at this group effort. Like, we did that. For better or worse, those are my designs running around.
There’s so much pressure to achieve things in your 20s, even though I’m working with people who are well past their 40s and 50s. It’s weird going from “ah you’re an old man you don’t get it” to feeling really humbled by their experiences. Even if I don’t agree with them half the time, I can’t deny time is an incredible teacher.
And it’s such a different experience launching a title. Being with the project from infancy to release. My previous job was on a game that was already live, and I was just doing patches and updates for it. It was a good first job but it can’t hold a candle to what I’m feeling right now.
I always told myself “just 5-7 years in the industry, then we’ll go into teaching,” but I’m feeling maybe it’ll need to be longer than that. I hope I’m not feeling the honeymoon glow of launching, but I honestly think there’s still so much more to learn. I feel excited again.
The game is scheduled for at least 3 more months of updates, and from what we’ve seen (11,000 concurrent players..!) there’s definitely going to be a demand for more.
3 months, I’m excited. We’ll see where life takes me after that.